The Experience

Rifle Back

Not Your Standard Laser Tag

Two Teams are locked into combat, holding the most realistic tactical laser tag equipment available. As you experience the recoil and noise from your rifle you hear jets scream over and bombs detonating all around. The timer counts down 5,4,3 as you're on the verge of accomplishing your mission you spot your enemy. What happens next is up to you.


Incredibly Realistic Combat Experience

This isn’t your old school laser tag game, iCOMBAT offers the best of the best in tactical laser tag. You’ll complete intense missions straight out of your favorite videogames and movies while fighting at Camp Leatherneck, our incredibly realistic Hollywood set of a modern military base.



Authentic Interactive Battlefield

Camp Leatherneck was designed to completely immerse you into combat, creating the best tactical laser tag experience on the market. From the moment you enter the combat field you will notice our two story buildings, grass, combat tent, authentic army vehicles and all of the props which are strategically placed to give you the most realistic experience not found anywhere else.


Camp Leatherneck


Massive Combat Arena

With 5 two story buildings you can actually elevate yourself above the battlefield. We have created a battlefield where your creativity is the only thing thing that can determine what strategies to use. Should you snipe from our guard tower or hide in the shadows and wait for your enemy? The battlefield is a fluid environment so no matter the amount of times you play it will never be the same.


Dive Head First Into The Action

Because combat is unpredictable each mission can take place in multitude of different settings. Whether you are fighting at dawn or dusk, the middle of the day or the dead of night you will feel right in the middle of the action. The battlefield has the ability to change in a split second, firing at certain objects will fill the field with fog, hear a dog dog bark, this how our immersive sound system can give you the heads up that an enemy is near. These audio aids can be the difference between life and death or success and failure in the mission.

Laser Tag Equipment

Industry Standard for Weapons and Equipment

iCOMBAT tactical laser tag weapons are modeled after authentic guns. When you fire you will feel the recoil and hear the pop, not to mention the muzzle flash. Our guns offer two different fire modes from single fire to burst fire and when you run low on ammo get a fresh magazine, slap it in and get back into the thick of it!


irM4 SBR

If you’re more into a traditional feel of a rifle the SBR (Short Barrel Rifle) is the weapon choice for you. This rifle has a solid stock and iron sights which allow for a clear line of sight during your combat experience.


Shock belt - For Select Sessions

The shock belt can be worn for special sessions by players aged 18+. Every time you get shot, you get hit with a jolt!

Headband equipmentImage

Vest and Headband

Tactical, Wireless and cheater-proof vests and headbands. The headband and vest both have multiple hit sensors and are adjustable to give the most comfortable fit.


irM4 CQB

This rifle is ideal for all of your close quarters needs. To increase its functionality we took the buttstock off slapped a red dot sight on this bad boy along with a front grip to make get you on target in the blink of an eye.


irPistol - For Home Defense Courses

Authentic feeling Pistol with responsive trigger action and a realistic slide action for our home defense training classes.


This Laser Tag equipment is designed with our 12 and under players in mind. It is safe and very user friendly.

Thrilling Missions

Ever Changing Missions

We offer a variety of missions each requiring different strategies, emphasizing teamwork. From Team Death Match to Juggernaut and many more in between your experience will be far from routine!


The Borg have invaded and humankind must fight for survival or face complete assimilation. The human team starts trapped in the clock tower and must eliminate all of the Borg team spread throughout the battlefield in under 5 minutes to win. The Borg share health from a total pool (20 health per Borg, 10 players = 200 health) with no respawns, while the humans have 1 health and unlimited respawns. The Borg team wins if there are any survivors at the end of 5 minutes.

Domestic Threat

Terrorists have hidden a dangerous package in the middle of the public square and the police have no idea where it is. The terrorist team will hide a backpack in the tent, while the other team faces away. Once the game starts, the police team must find the backpack and bring it back to their starting location before it detonates after 5 minutes. The terrorist team wants to protect the backpack until time runs out. All players get 2 health and unlimited respawns. Police win if they secure the backpack under 5 minutes and the terrorists win if they successfully defend it for 5 minutes.


This classic battle for superiority is ideal for teams and risky players. The Dominators are placed around the battlefield and teams must fight to claim the area for their side. A player must get to the Dominator and shoot down the center to activate it for their side. While the Dominator is claimed by one side or another, it glows their color and secures points. The highest point total at the end of 5 minutes wins. All players have 2 health and unlimited respawns.


For this mission, players get 2 health and only 1 respawn. The goal is to find and eliminate the opposing team. To win, a team must fully eliminate the other team. If there are any players left on both teams after 8 minutes, the match ends in a tie. Elimination is played at night time with simulated night-time lighting – making stealth and tactics the winning tools of the day.


Critical intelligence has been rumored to exist and is believed to be stored in the storage lockers of the clock tower. Both teams must race against time to secure the backpack full of intel and bring it back safely to their base. Players have 2 health and unlimited respawns. If a player is shot while holding the backpack, he or she must drop it. Use team work and brute force to win the mission!

Hell's Bells

A bell has been placed in the center of the field and dings every time it gets shot! Teams must fight to see who can shoot the bell the most before the time limit is up. Every time the bell gets shot, it dings, letting everyone on the field know you are scoring points. Our software keeps track of who shoots the bell and a running total is displayed so everyone can see who is winning. Use teamwork to hold the bell tower and score as many points as you can!

Judge Dredd

Rival gangs are battling over Battlefield Baghdad for survival in this game of elimination, featuring a special twist. After a period of time, the Judge appears to deliver justice and restore order! Players on both teams have 2 health and 1 respawn and are out of the game after losing all lives. The Judge comes into the game with 50 health and plenty of firepower with one goal: eliminate anyone and anything in his path. Teams must take down the Judge while continuing to fight each other. Whichever team is left standing at the end of the 5 minutes is declared the winner.


The juggernaut is a classic assault game. One team has one player become a juggernaut. The juggernaut and a body guard set up a defense in the cratze maze, where the juggernaut must stay. Both teams begin in the normal starting zones. The juggernaut gets 150 ammo, 10 health, and no respawn, while everyone else gets 2 health and unlimited respawn. The juggernaut's team must keep the juggernaut alive for 5 minutes in order to win the game. The attacking team must destroy the juggernaut under 5 minutes to win.


Two teams face off each with a medic for every 5 players. After players are hit the second time, they will be wounded and cannot move. It is up to the team’s medic to respond to the cries and get to the player. Medics will instantly revive players by getting within a few feet of them. Wounded players will respawn after 30 seconds if their medics cannot get to them in time. If a medic gets eliminated, they must get to the starting respawn stations to revive themselves. The team with the most eliminations at the end of 5 minutes is declared the winner.


The Reaper has come to collect his souls. Fight until life exists no more! When one team is completely eliminated and no lives remain, they have been defeated! Advanced players would do well to help out the newer players during battle in order to preserve team respawns. Teams will start with a total of 4 respawns for each player (i.e. 10 players = 40 lives).

Supply Grab

An intense and concentrated tug-of-war game between two teams. In the middle of the battlefield lays a recent supply drop of 7 boxes and both teams must battle to secure as many of them as possible. You must fight to grab a box and bring it back to your starting zone. The team that secures 4 boxes before 5 minutes is the winner. All players get 2 health and unlimited respawns. If neither team collects 4 boxes, the team with the most at 5 minutes wins.

Team Deathmatch

Team Deathmatch is your basic laser combat scenario where teams go head-to-head to see who can get the most eliminations. Your team should cover each other at all times and use basic strategy to complete the mission. Each player has two lives and must return to base to respawn. The team with the most eliminations at the end of the match wins.


Dominator tubes are placed all over the battlefield as well as in each team's base. Players must find and shoot a Dominator in the field and then return to their base and shoot their own Dominator to score a point. If you get shot while "carrying" a point, the point disappears and you must respawn!


Sniper is a mission based on the accuracy percentage of your team. The team with the highest Sniper Rating wins. This rating is calculated based on total eliminations and each player's accuracy score. No more spray and pray - in this mission every shot counts.


Multiple Dominators are placed around the battlefield and one is active at a time. Players must shoot the active Dominator to score points. Dominators will activate faster and faster as time goes on and the team with most points wins!


Time to mix your team up. A small group of players will be chosen to be the terminators while everyone else will play as the resistance. Terminators will have to take on the rest of the players with their extreme power of 1 shot, 1 kill. The terminators also have great strength as it will take 7 hits to kill them. Both teams will have unlimited respawns. Whichever team has the most kills at the end of the 5 minutes will win. Adapting your strategy to work with your new teammates will bring the best chances of coming out on top.

Jail Break

A group of prisoners are planning an escape and the guards need to be prepared to stop them. This escape will happen 1 minute into the mission when the power will be cut, and an alarm will sound. If the prisoners make it to their escape point and shoot the domination tube they will be the winners. If the guards are able to prevent them from escaping they will be the winners. Both the prisoners and the guards will have 2 health and unlimited respawns.This immersive mission, will be challenging and working together will be key to success.


One person will randomly become infected and will fight to infect any survivors. If you are killed by an infected player you will respawn in on the infected side. If any survivors can go 5 minutes without being infected they will be the winners. If in 5 minutes there are no survivors, the infection will be the winner. Protecting yourself, may need to come before others in this mission of survival. How will you survive the infection?